wanderer - you are just a lone wanderer with nothing but a few coins, a pair of pants and a rusty sword, ready to venture out into the world. This is the way the game is intended to be played.
Nobodies - a group of five nobodies, with nothing to their name, ready to go out and do something about it.
The wandering trader - seeking to make your fortune, you spent the last of your savings on a backpack full of trade goods and a pack animal, and are about to start a new life as a trader.
The holy sword - a down and out and wanted criminal scavenging a battlefield you find something interesting. A legendary sword said to be the work of the gods themselves. Someone’s going to be missing this, that’s for sure. But who cares? It’s your legendary sword now.
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Global damage - overall combat damage for everything. Doesn't necessarily make the game harder or easier, but affects the speed of battles.
Chance of death - determines the overall likelyhood of any character dying. Directly affects rates of wound degeneration and blood loss.
Number of nests - affects number of animal nests, bandit camps etc that appear in the wilds. higher number makes life more dangerous.
Greenlander - primarily from farmer culture, they still tend to be an agressive race and are easily led astray. The worst of them live in ignorance, knowing only greed and fear, reacting to anything different with hatred and violence, but the best of them are some of the greatest civilised scientists, engineers and warriors in the land.
Scorchlanders - tend to value personal freedoms above all else. They don't tend to get along well with rules, regulations and religions, and as a result have a reputation as social misfits and are often found in more adventurous professions. Despite this however, they are highly creative making them natural born traders and skilled weapon smiths.
Skeleton - are a complete mystery, nobody knows where they came from and how they were made but they are suspected to be thousands of years old. Fully sentient and capable of feeling sadness, anger, excitement, compassion, thrill and enjoyment, aithough they don't posess the ability to express anything visually.
Shek - a warrior society that values strength and hardiness above more intellectual pursuits. They are sometimes a little humourless and have a reputation as dumb brutes, but this is not always the case. Their external skeletal plates provide a natural armour but hinders more dexterous pursuits like sneaking around.
Hive - the highest ranking in a hive and right hands to the queen. Nobody has ever seen an actual Queen, it is the Princes that run everything. Free Princes are usually the result of losing command to a rival Prince, or exiles sent away as punishment for some kind of failure. They are much more intelligence and free willed than normal hove types.
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This will toggle the selected characters into defensive combat mode. When in defensive mode, a character will focus purely on staying alive and will gain 20 to his melee defense skill < However he will not attempt to make any attacks. This is handy for keeping your weaker characters alive when they are outclassed.
Hold position - means that the selected character won’t run off to fight enemies, even to protect his allies. He will hold his position and only attack any enemy that comes into close range. He will still use a crossbow normallym but won’t move around obstacles to get a shot. Use this setting to tactically position fighters, or just to keep non comatants away from the fighting.
Taunt - the character will make himself offensive, noisy and conspicuous in an attempt to draw more of the enemy to attack him. Using this enables your experienced and well armoured characters to draw trouble away from your more vulnerable ones.
Sneak - activates sneak mode so the character will try to go unnoticed. If the character in unconscious, when he wakes up he will stay down on the ground and crawl to avoid detection.
Ranged - skill at shooting with defensive weapon turrets. Affects accuracy, reload speed, and target acquisition.
Toughness - is both physical and mental. It's how you survive out in the desert. Physically it's your ability to take a beating and survive. You will also take less damage, and will be less likely to stumble when hit by a weaker attack. Mentally it's an attitude forged from harsh experience. Do you pass out from your wounds like a sissy, or do you force yourself to struggle to your feet again? Do you panic and bleed out or can you stay calm enough to lower your health rate and let the blood clot? Bonuses if you are fighting while critically wounded. Once your health drops below your KO point your health becomes critical and you won't be able to get back up again. You will go into a coma and need healing.
Strength - your physical strength determines your ability to use heavy weapons and armour without tiring, and to carry heavy loads, including your wounded comrades. Strength affects the blunt damage you fdo with heavy weapons, hacking type blades, and while unarmed. It is trained faster by using heavier weapons in battle, or by travelling around with a very heavy inventory or encumbrance.
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if you are in disguise, you are more likely to be discovered by someone else of that same faction.
Rescue - this will order your selected characters to pick up all your wounded allies. If you own any buildings nearby, they will take the wounded and put them in beds. Make sure to heal their wounds first.
Prospect - this will give you information on the richness of resources at your location, Stone, iron, water, fertility - it's important to check for these things before building an outpost.
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Medic - pressing this button will order your selected characters to automatically heal everyone else in the squad, including themselves. They will need a medkit in their inventory.
Build menu - here you can place buildings and start your own outpost anywhere in the world, but you should choose a safe area and check availability of resources using the prospect button. You will also need building materials to finish construction.
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free letter secret password code (hack):
1. Sh7crDSFcInC3yx - resources
2. 6M2ZTnZhzgwpGHi - increase attributes
3. 5lqb07po09FwBmu - blueprints
4. u1ttGqG9qU1rrTn - promo code
5. atFRf5DnQ5aZT2R - credits
6. 8aLD56keA2eLLwf - money
7. ynZu7OrqtWQomFh - gem crystal (diamonds)
8. qRTVzdmDjSdoEh1 - premium pack
9. 09sTZszPgOMxVfZ - chest
10. nIgmRVn5U8Hyojm - vip ticket
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Published contact: The United States of America (USA), 228 Park Ave S, New York, NY 10003-1502, US Categories: GAMES HACK CHEATS