Hi there! We're the developers behind Clicker cats and we have something important and kinda embarrassing to tell you. We're a small team of artists and programmers and none of us know anything about narrative. We're trying to design a game with storytelling. So anyway, the game is still in development and we're doing our best to try to write an awesome story for you guys! Making a game is hard. Now, let's show you how the game works. At least we know how to do that.
Quests take time. Tap enemies to finish the quest quickly. Tap enemies to finish the quest quickly. You can tap more than one enemy at the same time. Collect heroes cards to level them up. Since we're a small team and clicker cats is free we have to show some ads. If you'd like to play without ads you can become a VIP member. Keep sending your heroes to quests to get new prizes. here's your map! From here you can send your heroes on new quests. clicker-cats-rpg
cheat Step #2: Choose the hero you want to send on a quest. You need to add more heroes to start the quests. Heroes have skills that affect the quest they've in. Choose wisely which heroes you'll send to fight together. Level up your heroes skills to make them more powerful. Keep sending your heroes to quests to level them up! You can also get furniture for your tavern by sending your heroes to quests.
code Step #3: Inventory - decorate your tavern with all the items you find on your quests. Tap to place your new floor. Adding new furniture to your tavern improves its beauty and unlocks new area. Enlarge tavern - add more furniture to get 5% of beauty and enlarge your tavern. keep sending your heroes to quests to get new furniture. Choose wisely the difficulty of the quests.
CLICKER CATS RPG Step #4: Longer quests take more time and need more heroes but give better prizes. Here you can check how long each quests is gonna take.You have more heroes available! Send them on different quests. Check how many heroes do you have available. In battle, it is matched with the Element (Attribute) item of the opponent (Runner). Element (Attribute): Element (Attribute) corresponds to the Same Element. Build a Defense Line by reffering to the Element Mapping Table above. The area where the Opponent (Runner) is equipped with an Item. You can view the equipped Items in Real Time.