Good, you're finally awake. Select the Holloweye castellum as out current destination. There is not time to lose, i'll explain everything on the way. There's long read ahead of us, we need to make our way through a lot of guard. Select the first stage now. Let's engage in combat. There shouldn't be much resistance, so this battle will make a good practice. Every hero brings to battle up to three armaments. Each weapon is represented by a single dice during combat. THe first one is unique and bound to chosen hero. Two remaining slots are divided between four categories. As you cans ee, Sir Ralf is using strength and magic armaments.
Make sure to choose dice that have synergy with each other. Biting shield and alder staff suit the Knight nicely, so choose them for now. Enemies throw their dice first, but don't act until the end of your turn. This way you can plan your actions. Looking like you're going to take some damage at the end of your turn. Tap the knight dice and biting shield dice to keep them. Now press the reroll button to roll the alder staff dice again. You can do this once per turn, so think ahead. Just what we needed! Now add shields by dragging the Alder staff dice on SIr Ralf. Notice that when you hold a dice with your finger, currently rolled side details are displayed at the top of the screen.
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