Hi! My lord, thank you for protecting us! These are the thank you notes from the Mechs who volunteered to join. They're willing to follow your command. Take them home! Please lead us to regain our first plot of land. Next up, please use the magic of merging to make us stronger. Merging is finished. Let's speed up and re-take the second plot of land! You recaptured the second plot of land, and discovered a mech barracks and a crystal mine.
The higher the level of the crystal mine, the higher the output. Use your magic to tap on the icon above the mech barracks to train your mechs up. Now that training's done, let's enter the third plot of land. New victory brings us new partners, and even more strength. Next up, let's create a barracks in our queue of buildings, and craft a more powerful one. Take a look, this is our main city. merge-magic
cheat Step #2: Now let's follow the guide and tap on the mech barracks in the main city to level it up. Reliable intel informs us that we can use a crystal gatherer in the fifth plot of land. That's right - we can use this on up to 10 minutes simultaneously. Summoning Area - Creature: A Defensive Unit that blocks the Intrusion of the Opponent (Runner). The Opponent (Runner) invades randomly from the right of the Five Lines of the Fortress.
code Step #3: Summon Creatures to defend Intrusion of the Opponent (Runner). In the Tutorial, I will use Only One Three Lines for explanation. In Real Games, we use the Entire Lines. You can place Creatures by summoning them. Consume Stamina each time you Summon using a Card. Touch Fortress Area. A List of Creature Cards. Creatures have Elements (Attributes). Element Icons indicate Attributes. Mana is displayed and No Mana is consumed when summoned. Let's summon a Creature.
Merge & Magic Step #4: The Keep is empty or the Opponenet (Runner) breaks in with a Card Effect - Opponent (Runner) acquires Core or Mana from 6 Treasure Draws. If the Opponent (Runner) invades the Castle, the Core can be stolen through a Treasure Draw. Core, Treasure, Trap Summon Area - Defend the Castle by installing Summons in the Keep. Let's see how to place Summons in the Keep. Keep's Summons are also installed as inactive and hidden from Opponent (Runner). Activate the Summons to reveal them to your Opponent (Runner). Let's place the Summons in the Keep.