Primary stats: min lvl - minimum ship level required to use this room. defense - reduces the amount of damage taken. unit price - cost to refill a single unit of used charges/ ammo capacity - maximum storage amount reload rate - speed of reloading after each room activation in battle. cooldown - delay time after each room activation before restarting the reload process. Cannot be affected by abilities. Man. Capacity - the maximum construction queue or resource production storage. Man. Rate - production speed of room Man. type - the type of resource produced by room Power output - amount of power provided by room in battle. Max power - maximum amount of power allocatable to room in battle. Support stat - indicates the specific crew stat the provides a bonus to the room when crew is present during battle
Weapon slots: system DMG - amount of damage dealt to the targeted room per hit. AP dmg - amount of direct system damage dealt that ignores the target room's defense. Crew dmg - amount of damage dealt to crew in the targeted room per hit. Hull dmg - amount of damage dealt to the ship's HP when hit. Hull % dmg - hull damage deal that is a percentage of total max HP of the target ship. Shield Dmg - amount of damage dealt to the ship's shields per hit. Volley - number of shots fired in a single attack. V. Delay - delay between each shot in a single attack. EMP - duration of EMP inflicted on the targeted room, rendering it inactive. Incendiary - duration of fire damage inflicted over time on the targeted room. Incendiary damage dealt changes in proportion to remaining duration.
Pixel starships unique stats
armor - amount of defense bonus the room provides to adjacent rooms shield - amount of shield hp provided by the room that blocks non missile attackes before the ship is hit. restore - amount of shield HP restored when activated. salvage - bonus modifier applied to battle loot of the room's manufacture type. evasion - determines the ship's ability to dodge evade projectile attacks. Instant attacks cannot be evaded. Escape - affects the chance of ascoping for all ships in a battle. Range - maximum range to attack enemy targets. Max donations - maximum amount of crews that can be donated to the fleet at any time. Garrison - amount of crew that can be borrowed from the fleet. Cloak - duration of cloak applied to the ship when activated. While active, cloak prevents enemy attacks but also disables targeting for all rooms on the ship. Detection - amount of cloak duration reduced on enemy ship when activated. Max AI - increases maximum amount of AI commands on each room/crew Healing - amount of HP restored for crews inside the room Training Lvl - determines the maximum training tiers unlocked for the training room. Harvest - amount of gas harvested from crews killed on your ship. DNA capacity - maximum amount of DNA that can be stored for the room. Also affects the amount of storage for resources acquired from harvesting in battle.