Tapping the menu icon in the top-left corner during battle opens the battle menu.
– Quit Mission: Quit the current mission. – Mission Name: Check the mission name. – Mission Challenge: Check the details of the mission challenge(s). – Control Settings: Change control settings. – Sound: Change the sound settings. – Close: Close the menu.
■Move wiki: – Slide along the screen to make your Gunpla move. – Use the Go button to move automatically toward an enemy Gunpla. Stay in place with the Stay button.* – Swipe the screen to make your Gunpla step in the swiped direction. Using this too much will cause your Gunpla to overheat, so be careful. – Swiping quickly forward or backward uses your vernier for high-speed movement.
*Turning Quick Shift on lets you move, step and perform high-speed movement forward with the Go button, and backward with the Stay button. You can toggle Quick Shift from the Home screen (Other→All Settings→Mission Settings) or during Gunpla battles (Control Settings).
■Target wiki:
– Tap enemy Gunplas or the Target button to switch between targets.
■Attack: ▼Melee Attack – You perform melee attacks when close to an enemy. – Double-tap the screen during a melee attack for a combo finisher called a Strong Melee attack. – The details of these finishers differ for the weapon category equipped.
▼Shot Melee – Tap the shot button to unleash a shot attack. – Keep an eye on your ammo, since running out will prevent you from attacking for a set period. – You can also shoot during high-speed movement.
Gundam breaker mobile Guard wiki:
– With a shield equipped, pressing the Guard button lets you guard against attacks. – Powerful attacks can still break your guard.
*Auto-guard (guard actions unlocked by Step Guard and Job Gear effects) only activates when a shield is equipped. *Auto-guard will activate without a shield only during a Defender’s Limit Burst.
■EX Skills – Tapping the EX Skill button activates the skill set for your Gunpla. – Most EX Skills have a cooldown time between uses, but skills with ammo only go into cooldown when the ammo runs out.